Cheers mate good luck for the future and a personal thank you contributing on that subd thread over the years, not only enabling myself but also alongside many others, getting some sort of handle on this hard surface caper B)
It definitely is right now, I only just started the textures. However I do want to keep it pretty clean. I like the idea that that it comes from a more peaceful future as opposed to dystopian where the police are more of a symbol and less Judge Dredd.
Hey, I thought i'd post an environment I've been working on, (for probably far too long), a sort of Jetson's / retro futurism inspired level in UE4 :) . Thanks for looking! This last image is pretty tacky. There was originally another level inside the above scene, the national park disc in the background. This is the…
Absolutely. Maybe you can make some kind of control panel on that empty wall. In the future...there are hologram control panels at every turn :p . Seriously though...looks cool, your off to a good start. So...those cubes...are they supposed to be glowing? It looks as if they are the light source.
Project: Design and Create a Cute Stylized Alpaca character model for a game, within reasonable ~4 week timeframe(negotiable) to style and standard expected. The Alpaca is meant to be cute, fluffy(no hair or fur simulation, just mesh) and have a very defined cute expressive face. For this project, keep in mind that there…
Antimatter Games is looking for a talented, experienced 3D Animator to join our team for work on Rising Storm 2 and future projects. This is a permanent role, based in our Cornwall offices. We offer stability and excellent long-term prospects working in a beautiful part of the UK. For this role, we’re looking for an…
https://www.artstation.com/artwork/39J43E A personal project in which I tried a modular way of building a house. In the future using these assemblies I want to make a small location. Something like a Viking village, where this house could be used, maybe by the local Jarl Good day everyone!
Those are all great ideas. Texturing is something I'd like to tackle in the future, although I'm not quite sure how I'd do it now. The number of things I have textured amount to 0 so it will require a lot of learning. The pain point of any AI project is gathering/creating data. Creating art is a slow process so gathering…
Hi all, I am a 3D character/prop artist from the UK. I have previously worked with several indie developers on titles such as 'Gods Will Fall' and an untitled stylized fantasy game from the team at Antler Interactive. I have experience with several studios including Sony, Future Games of London and Clever Beans and am…