The fairest way of doing this data is to ask the graduates themselves, here is a thread on our UH student forum. If you don't trust me ask any of our alumni if the list is true and what they think of the course :) now where is my flogging whip http://3dhit.co.uk/index.php?showtopic=14971&st=0 Also just to add, we are not…
Hey Adiko, Thank you for writing to us in such detail, we really appreciate it. We are very sorry to hear about your dissatisfaction of the service. We strongly believe feedback like this is the best way to improve our products and in fact has been a driving force for our development from the very beginning. Firstly we…
Hello, my name is Crystel Land. I've been browsing these forums long enough, and finally started becoming active, I figure it's time to take the next step and open up a sketchbook. I've been working as a 3d artist for military simulation since 2007 and had an industry job as a DS character artist until the economy forced…
I was wondering if anyone has actual numbers. For either studios they work at, or know the numbers of. (I had an interesting discussion with some friends, and we feel that number is REALLY low worldwide). Not including outsourcing houses. If you know the actual numbers for any studios, let me know. I am NOT trying to push…
I've read through the PBR bible stickied here; it's fantastic and has helped a lot. The majority of my work, both at work and at home, is making weapons or vehicles, and as such I deal with a ton of different metals and their coatings, and I'm getting hung up on what is a "metal" and what is not. I'm hoping you folks can…
Teacher only requested minor changes, so it's full steam ahead into 3d! Thanks for the suggestions and kind words guys, really adds to the motivation. Going to get some some more of the sky color in the sand and try for some really far out heavy blue flora here and there, we'll play it by ear. Started the first pass on the…
Got serious about doing more art in my free time this year. A friend of mine helped me with some tips/critique on my first hand-painted texture (thanks Crystel!), and then pointed me at brushforge.com when they were firing up their first mentorship program. I was lucky enough to get into that, and the scythe below is my…
Who are we? Fraktured Games is comprised of the UDK Learning University Game Development Team. Story of Desperate Times: You are one of the few surviving members of a city that is caught in an endless time warp. With your townsman, you try your best to defend against the onslaught of the relentless hordes of enemies trying…
I disagree with the part about them being more noticeably fake in 3D than in 2D though, im happy to report, at least significant enough to alert/worry developers about, thats for sure. I have 2500 hours of gaming in 3D and i've never noticed a problem with normal maps that i didn't notice in 2D. Thats 1,250 movies worth of…
well i'm just going to pass along what the advice i've internalized about portfolios and demo reels: in this case, as it's an animation portfolio, make sure the whole reel is about that. which is to say, cut out anything that distracts from showing off your animation. your reel is a good start, but there is far too much…