I just took a look at the hard surface stuff, it focuses on character related work, our character guy already knows how to use zbrush. I'm looking for something more worlds related as a project they can do once they get through the 3.5/4 intro training. The onlything I saw on there was the fountain, I don't really want to…
From a playable level perspective, there's more than enough light though slightly a bit bright imo for players negotiating waypoints plus engaging interest as well, however that said I've gamed more than my fair share of FPP dystopic/war/survival ips and most have a distinct related mood helping to immerse an audience.…
got a hankering for silly old fashioned photoshoppin'. it was actually pretty relaxing to do, just the ol' fashioned texture overlays. click for full size.
Work with less topology to "block" it out, which avoids the messy and lumpy look. Afterwards, you can then subdivide it and relax the vertices for more even/denser distribution.