(Pictures and video below, scroll down to view) Introduction: Greetings to all who have come to this thread; my name is Christopher. I design and manage a project that aims to bring my love for the pirate swashbuckling genre into the world of competitive multi-player gaming. We have 5 coders currently, just added 2…
[ QUOTE ] If you'd ever lived in San Francisco, you would know that you do not ever refer to it as 'San Fran'. [/ QUOTE ] Well it's easier to write, sides I'm not exactly a fan of that area of California. [ QUOTE ] Being close to LA isn't a plus in my book, but being close to other places in Orange County is. [/ QUOTE ]…
The "If->Then" and the "I do" I hope I can show you a bit of understanding between the coders and the artists and the conflict which can appear between those caracters. I have something like a coder history, I got very deeply into that for some years, guess I can say that I lived it like a total freak in that time + I…
We are MountainWheelGames, a small team of aspiring game developers collaborating via the internet with the sole purpose of creating Stone Rage. Oceans separate us, few of us have ever met one another or even know what each other look like, but we know who we are through our collective work. We're artists, we're animators,…
We are MountainWheelGames, a small team of aspiring game developers collaborating via the internet with the sole purpose of creating Stone Rage. Oceans separate us, few of us have ever met one another or even know what each other look like, but we know who we are through our collective work. We're artists, we're animators,…
Hey Polycount. So it's been some time since I was last here. Quite a few years actually. I'm here to discuss a topic, hoping it will lead to helping me find my fire again somehow. I'll lead with what's happening. I'm a 3D artist, I've been playing around in that field for several years now. I started when I was 12 years…
We are MountainWheelGames, a small team of aspiring game developers collaborating via the internet with the sole purpose of creating Stone Rage. Oceans separate us, few of us have ever met one another or even know what each other look like, but we know who we are through our collective work. We're artists, we're animators,…
Hello, Our game is a Medieval Pirate Ship VS Ship Game, we are working for free and working in a team of collaborative, we are looking for a 2D artists to join as our concept artist, we only have one at the moment and are in need of another. Although our game may turn into money in the near future, but right now we are all…
Hello guys, so I really considered what would be the best possible topic that could be of interest to the community as a whole and in the same time give me the needed help because my CG career hasn't even started and I am hitting a brick wall. That wall is the implementation of: Linear Workflow and the many hurdles of…
Okay, so I have fixed the problem by using world positions in stead of uv positions. Now you can scale the plane and it will apply the water shader based on world positions so it will just make the ocean area bigger. I made some pictures, and I am already pretty happy with the result, but I am in need for some help because…