Blast your favourite tunes on this bad boy! The Tonkristall W206 [construction year: 1956] features no less than 5 different sound buttons and short wave, long wave as well as FM bands! _________________ I wanted to see how far I can push a hero asset while using a combination of the midpoly + trim texture workflow and the…
If you're as big a fan of Bladerunner as we, this might peek your interest! Check out the creative collaboration between artists and musicians in this tribute to the Bladerunner universe. http://www.indiegogo.com/projects/moments-lost The talented musicians over at Analog Sweden have assembled all the original hardware…
So for the longest time I have always wanted to get something to read in midi data into maya and use that to animate things along with music. So.. I searched and found this.. Old maya midi script. That plugin looks cool, But I wanted to push further and implement things that come straight from FL-Studio. Also, that plugin…
I wrote a quick script for Maya that simplifies the Snap Align 3 Points to 3 Points tool. Just select 3 verts that are across the same plane and run the script. Should snap your object to the origin with an accurate rotation (you may have to center the object still). { $sourceVerts = `ls -fl -sl`; polyPlane -ch on -o on -w…
I need some help here. How would I properly increment for each vertex? this script sets the same value for the entire selection.global proc tkColorToNorm () { string $verts[] = `ls -fl -sl`; for ($i = 0; $i < `size $verts`; $i++){ float $color[] = `polyColorPerVertex -q -rgb`; polyNormalPerVertex -x $color[0] -y $color[1]…
Thanks Zi0, Unfortunately this piece is due for a class in a week and I need to dedicate the rest of my time to materials. so I wont be able to change up the cloth, unless I choose to revisit this later My high poly has all the bolts I plan on using for floaters, I'm going to place the silhouette changing ones in my low…
So I will give this a shot as well. So this is my breakdown. I Noticed that there are most probably only 4 bays in this area and that they are quite strangely numbered. I would have expected them to be 1 till 8 from left to right or at least in order. However, this seems impossible now. I also researched the origin of the…
Just bind this to a hotkey and you're done : string $Objects[] = `ls -sl -fl`; // Store current selection for ($Obj in $Objects) { // Start a loop that will go through each object in your selection list select -r $Obj; // Select the first object in the loop polyColorPerVertex -rem ; // Remove any vertex color data on the…
I heard somewhere they where thinking about releasing an editor or are releasing one...I'll see if I can find where I read that. **Edit Found this on futuremark forums, written by a FM staff member - "Modding the game fully or making level from scratch is another thing, and much harder - we don't have at this point…