I wanted to ask if weapons will ever be constrained to teams like helms, it seems odd to encourage emblem incorporation but then make the items/weapons accessible to both sides. As cool as this weapon is, Agatha is going to look kinda bizarre rocking it, no? A: as in uzziels post, were allowing themes/design influences to…
The rust on the cannon appears random; try concentrating it in logical areas - along edges, on the underside of curves. You could also add some carbon residue along the edge of the muzzle. The playfield seems rather constrained & rectangular, but it's hard to judge without knowing more about the game. I'd expect more…
The curves in the base mesh subdivide cleanly because both sides of the grooves have the same number of segments. Adding the support loops to the two adjacent splits in the shape below the groove changes the segment spacing on the lower half of the curve. Which does sharpen the corners but also causes them to overlap with…
It's been over 10 years since the majority of Reddits traffic was exposed to be coming in and out of Eglin AF base, Florida. It's more than probable to be a lot more dispersed currently. There's a paper you can find from Eglin AFB by the title of "Containment Control for a Social Network with State-Dependent Connectivity".…
the brute force way is have more loops in the vertical cylinder the rectangle is cut into and using the inset method so as to use the existing loops as some of the support loops. After insetting the rectangle, add support loops. I added some extra support loops (red) on top of this set up to hide the minor warping, I did…
miauu’s Scalpel version 1.7 is available. Changelog: + NEW: Angle Snapping - constrain dragged lines to particular angles. Hotkey A. Press the C key to cycle through the possible reference edges. + NEW: Hotkeys. All htokeys will be shown in the lower right corner of the active viewport. ESC, W, E, R - Exit Scalpel D -…
Just tested a few thoughts on this. One way that looks nice is: 1. Create a NURBS ellipse path on the sphere (I did this by creating a spline ellipse, converting to NURBS, then moving the CVs manually so it aligns with the surface of the sphere, but there might be a better way - e.g. cutting the path into (a copy of) the…
Ok, cool beans. Now I'm on track (I hope). I like your clavicle twist idea better, and its already a complicated rig with the facial stuff, so no need for two extra bones. The thing is though I just cant figure out how to get that bone to roll on one axis as constraining it to the upper arm effects all three. There doesn't…
The little parts are the teeth, little spikes on the skull and spikes along the spines and body. I will reduces them, I don't know the game constrain you can encounter but I want to learn. Even if it is for my portfolio it has to be correct. I first did a version with all the part mirrored but I'm having issue with…
How is this even remotely a big deal? had there not been a site pointing it out 98% of of the people wouldn't even notice or care. Also, it's not like this is a movie where what you view is constrained by what a camera man filmed therefor cropping the images does drop out information you're "supposed" to see. This is a…