Whether the original face needed modifying or not...You can't really say that without knowing what they had in mind. Evidently, they didn't think a perfect replica would quite fit what they had in mind. I don't think that's a fault. Most or all AAA games now seem to use scans as base material, and real people as motion…
That's what I was thinking. The only reason I considered it might still be relevant was that it was being used by Johan Lithvall a guy who designs some really nice hair for AAA's, he did the hair in the Horizon and Spiderman games. I wish Japanese devs shared more about their process for example how Capcom does their hair…
Let's say the model consists of a hundred of cubes that intersect each other in various places. It's a single object, but it's not a watertight mesh. Is this a problem for engines like Unity or UE4? Or, is this considered a bad practice in AAA studios?
hey guys, can anyone tell me what would the price for creating a proffesional 3d charcter like from a AAA game ? For example like from Wolfenstein, Battlefield 4, etc...
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Your project looks amazing, and I'm also just starting a personal project on a village similar to yours. Could you share the Texel Density you've set for this project, especially for modular elements like walls and roofs? For my project, I've applied a Texel Density of 10.24 px/cm, with textures at 1024 resolution. This…
https://blenderartists.org/t/ubisoft-aaa-not-ubi-anim-studios-moving-to-blender/1187434 TBH in all intents and purposes, definitely a positive sign of things too come in the realtime space.
Finished the interior. Let me know what you think. I want this to be AAA quality, I just don't think I'm there yet.. I'll be blocking out the weapons next.
You don't expect to get a job as modeler with this crap-o-folio, right? Nobody will take you seriously without some AAA guns. (I wonder what he's up to...)