Cool, thanks. Also if you could answer a question about reference images for me. For things like humans it's usually easy to find reference images that align, are of the same person, and work well together. However for things like animals it seems harder because photographers don't usually take pictures of them with 3d…
Grinch here, I personally think this is a bad idea, the equivalent of giving someone a framed picture of your face, except this one is of idealized proportions she'll never have. Usually girls will drop clues like annoying breadcrumbs everywhere depending on what they want but usually they don't care as long as it's…
I usually do it with maxscript but scaling with snaping or with a uvxform works too. select all your uv faces and execute that in the listener $.modifiers[#unwrap_uvw].ScaleSelectedXY 2 1 [0,0,0] first 2 numbers are scale factor in u(horizontal) and v (vertical) point3 number is the origin of the scale in u v w (you…
What I'll do usually is use xNormal. Export out the low poly and UV map that, take high poly and export that out as well but don't touch that after you export it. Once the low is UV'd, then take both OBJ's and bring them into xNormal and get your normals from there! Plus AO Map if need be as well. That's the workflow I…
I hate to endorse a particular place, because I'm sure other universities had good courses too... but Herts really has really damn awesome showcase here, which I have only seen matched by (half) a handful of other universities. Tuition for international students is usually much lower in the UK than in the US. Schools in…
I'm on last.fm as well. http://www.last.fm/user/GovCorp i find that i usually get better recommendations if i listen to my neighbors radio instead of the generated recommended, humans are better at handling that stuff than machines i guess :) but like you guys brought up, i started listening to a singer/songwriter album…
Hey guys, I've been doing animations as sort of a hobby next to modeling for a number of years, and what i tend to struggle with most is having the speed continuous and fluent. Usually some parts are too fast, and some are too slow. The techniques i use to animate include using lots of link constraints, and whenever i try…
So as sad as it may seem to some of you, what I really want to do is Intro/Outros for Tv shows/movies or idents, small animation projects. I'm struggling to find work, and the work I want to really do is usually made by small VFX studios that are usually just 3 people, so rarely employ. So now I'm thinking... "If…
any hair solution would do the job. ideally one that allows you to have the hair unwrapped. then instead of having individual hairs, you will use very wide ones and apply alphas to those. skinning usually would also be automatically transferred from the skinned body. maybe with some extra magic over the course from root to…
greed + the fact that they lose money on the console hardware. consoles and their development cost are usually subsidized by games sold. That's also the reason for all the DLC - you cannot resell that. Somehow those consoles must be paid for. about the analogy: cars and books have wear and tear often making them less…