Hey everyone! So it has been a couple months since our last update, but rest assured we have been continuing to work on our Star Wars Mos Eisley UE4 environment. WE have got quite a bit of new stuff in since the last update, lots of textures on props and buildings / some new props scattered throughout the city / some…
I am wondering if anyone can help me out. I recently updated my nvidia driver (I don't know if that has anything to do with it) and my AO in substance started giving me this: \ My UV's are on separate texture sets here: I can delete the AO but it shouldn't be that way. I don't understand what is happening. If someone could…
Heya, Long time no see! Did a whole bunch of work on this during the past few days, so here is an update (that's a little further along than I'd have liked). All the sculpting, retopo and uvs are done, as well as the textures! Here's how she looks so far, in all of her current creepy glory. As well as a simply updating…
Hey Julien, I have some experience with Designer/Painter pipeline. I'll preface this with I am a Material/Environment Artist. I've done a lot of research on the topic and I've described to one of our Tech Artists what I'd like to see in the pipeline and he has implemented the more technical side of things. So I wouldn't be…
I recall solving a similar problem in another game engine by storing the position of the moving object in the beginning of the tick, then performing movement of everything, then tracing from its original position to its moved position in the late tick before next frame, and adjusting its position/processing collision…
Hi guys! Just coming in with an update - The subscription plans have been updated accordingly to your feedback. -removed humor -updated prices -introduced download limits -removed blog/news columns from home page (for now) -Added link to the category browser on home page (Get access to hundreds of textures!) -Updated…
Hello everyone! I know it's been a while since we've last posted, so from now on we are just going to call them updates rather than weekly updates. So for this update we wanted to finally show off some gameplay from Strawhart! You can find a longer video of more gameplay on https://www.indiedb.com/games/strawhart I will…
Pro users can set up group policies to disable/schedule automatic restarts, and delay windows updates for fairly extended periods of time, and you can disable the Windows Update service through your services management - but there's a "medic" service that restarts this and kinda dicks you over from time to time. Some time…
Update on the project. I did some testing with the tool in Unreal Engine 4. All the small props that are added, are working in game engine. But some of them need to be tweaked to have a better position. Further I'm updating the models and adding quickly a texture on it. Next is updating all the models and give them a…
Hi there! I made some mistakes on my first contest because i should sleep before reading a guidelines. The old topic was DarkStar Bard, i create the tunnel and other stuffs but they shouldnt be on that contest, sorry. Here is where i start my first Riot Art Contest ^^. I'll do it using Blender, Unity and Krita. I'll create…