Hey Polycounters, I just recently got a laptop in order to work on 3D art during my down time at work. And I would like to take advantage of using my home PC as a render farm of sorts, especially since my home PC is faster, baking on the laptop makes a lot of heat and noise, and I could keep working on other work on the…
Anyone have any good ideas on how to render shadows to texture in Maya? I only want the shadows and not the actual light/dark shading from the surface angle compared to the light. I've been messing around with Ray Traced shadows and the Batch Bake(mental ray) feature, but it's hard to separate the shadows from the rest of…
Hi guys, here is an illustration I did trying to render a face while it's disintegrating with two lights, one from the mark of the forehead and the other source from the sparks, any feedback is welcome and thanks!
Taking a break from UVs and baking. Planing to finish this one for game pipeline. It was a great learning experience and lot of fun! Based on the art of Bogdan Rezunenko Sculpted in Zbrush, rendered in Modo Work in progress
Vray GPU; "Vray" setting (I assume this means to just use CPU for rendering); Literally nothing is changed except the render method, both are Vray. I've been tweaking around with different settings, trying to fix this for over a week. This does seem to be exclusive to Maya/Vray2023 though, as it does not happen in Maya 2022
This may be a silly question but is there a way I can render a model in 3ds max that will show the little dots that represent vertices? I'm only doing this for a small simple model to demonstrate a work in progress image. Thanks