I appreciate the honest and thought out replies. I'm glad that Polycount is not somewhere to hear people flip out when a woman comments on the boobs issues. So thanks. JadeEyePanda: I can get behind the "express yourself" route. As artists, we breathe via creativity and having the freedom to make whatever you want is your…
I went in expecting to hate it and consequently hate Sommers directing even more... I expected to loathe the accelerator suits... but they worked great for their scenes. I expected to be all about Duke and his tragic life or something... but they only gave his relevant info. I expected them to get characters all wrong or…
Fantastic!!! I have only one crit - more like a suggestion. For the sake of composition, you guys could try to take the police car and move it closer to the camera so that it gives the impression of passing by the viewer. At the moment it feels really stuck in the middle of the scene, which give somewhat of a scale model…
To everyone who applied for our role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We saw so much…
More Killing, Please A grim look at bloodshed in the middle east. I guess a synopsys would be: Passionate followers to any large movement would rather die than surredner, therefore, the die hard fundamentalists will rack up the death toll long after all hope is lost for their cause. He sights a few examples. I can't help…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
To everyone who applied for our Animator role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We…
Thanks a lot for the detailed feedback, really appreciate you taking the time. @fredriklars That’s fair criticism on the blockout. I did move a bit fast through this phase because I was eager to start exploring the main structure, but I agree that pushing the composition and framing more now will save me trouble later. I…
"What is more resource consuming? Polygons or texture?" "As I was thinking about a game prototype and got influenced by some art style I've just seen, I was wondering what's more hard on the Ressources (CPU/GPU/RAM,etc.) ?" There is zero point wondering about "what's harder on resources" when the actual, practical context…
Hello, and welcome to Polycount! The language to use here is English. Usually an automatic translator will do a good job, if you're not fluent. Posting in English will remove a barrier for people, so you're likely to get more responses. (Italian is a beautiful language though!) Can you post a screenshot of the error you…