Ged, what I'm noticing is that with warfare maps you have to be proactive and immediately try to grab your ball. If your teammates grab it they'll fuck around and waste time. Grab it an immediately go on the offensive to the first prime nodes available, capture as fast as you can and then jump to the next asap. if you do…
Here we go again!.. Edit: Here's how the 3d scene stands at this point: /end edit Threw this concept together last night for my game preproduction class. We're learning the imoprtance of color in 3d scenes as well as a strong base composition. Although it's important to have nice rendering and all that jazz, the main focus…
Hello, I am a 3D artist for game art and photo real renderings, and an indie developer for 8+ years. I have been working with Unreal Engine/blender/substance since 2015. my last role was as a junior-level 3D rendering artist at a fast-paced marketing agency, creating full-scale exterior & interior 3D scenes for renders.…
So, I'm curious to get some feedback on this, since I haven't been actively interviewing for years. Do you guys think that employers that interview candidates are under *any* kind of obligation at all to get back to those candidates with a yes or no? Or should ZERO response after interview suffice as a 'code' that you have…
Hey everyone, I made fan art for fun to get myself updated on modern character modeling pipelines. I had a lot of learnings on this, especially when it came to hair. I would very much appreciate feedback.
True. I thought they would have played up the fact that he was miserable because in the real world he couldn't walk, and after getting a taste of being able to run and walk as an Avatar, he felt even more depressed about his condition. Maybe even see being in his Avatar body as a drug. Don't get me wrong, I did enjoy the…