Hey, looking good. There's a couple areas you should adjust to avoid potential problems. Here's my feedback. 1. The lower part of the body right in front of the belly, it seems you have a vert pulled back, causing unwanted faceting. You may want to break that up with tri's or adjust the side verts so that the faces are…
+ Created a map for glass and metal reflections. Since the building is facing total black void, the glass was not reflecting anything previously. The metal was a bit too dark as well. This map in front of the building doesn't need to be visible in the render, only in the reflections (leaving it on for demonstration…
Greetings. I was wondering if there’s anyone here tried to fake IP to buy 3Ds Max or Maya indie versions? They’re at much more reasonable price for us as freelancers at only $250, but unfortunately unobtainable in certain countries including mine. And also, if we can fake IP to buy it can we still use it legally? How can…
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
well i like this characters! Cyborg looks good in the silver. It's the only thing that makes his full face mask look good. His only real identity is his face and they go and cover it with gear. Might as well make him full robot. Firestorm main here! The black & gold shader makes him look like WWF's Goldust. batman with the…
The mirror modifier in Blender (and all the clever tools built around it, like Automirror) is not as reliable as it is in other apps, partly because of the way it tend to allow components to cross over the middle line. I personally don't trust it at all. As a matter of fact I just gave the Automirror process a try,…
Hey! Looking cool. I always enjoyed this series of games. It would be good to know what your plan is for this character. Is this for a high poly sculpt? Lowpoly with normals? Diffuse only? You're asking questions about topology, specifically on the face, yet you havent posted the wires for the face. Please, answer those…
Ok im currently erasing a poly face then target welding. Ive come up with new questions though. Lets say we have 4 boxes and none of them are opened faced or connected by a edge.Now if i pull a 2 verticies into the next box it would appear to be connected.But in fact they wouldnt be welded just 2 vertices draged into the…
as with all things max and mapping it is very possible for geometry vert index <≠> mapping vert index to get the correct vert and it's associated mapping vert you go by face and corner so in psuedo code... geo_face[1].vert[2] <=> map_face[1].vert[2] and in mxs fn setmapverts poly chan verts val =
( if not…
We are small group of dedicated developers with years of experience in game development and our field of expertise trying to make small but interesting 3D isometric fast paced action game with robots/mechs theme. PC platform Unity Engine Backstory Fantasy world ruled by race of machines that are self aware. They have…