Greetings. I was wondering if there’s anyone here tried to fake IP to buy 3Ds Max or Maya indie versions? They’re at much more reasonable price for us as freelancers at only $250, but unfortunately unobtainable in certain countries including mine. And also, if we can fake IP to buy it can we still use it legally? How can they support buyers who’re not in the supported countries? Thanks guys
Replies
I think they just want to avoid companies putting artists as freelance contractors so they can avoid paying the full license for them, even if all the artists are working on a multi-million dollar project. So if you're just a regular freelancer that only does assets for a company and is not paid for his time (160 hours per month) you're fine. In this case, the "project" is not the game you're working on but all of the assets you'll be doing.
If you are contracted to provide a specific asset or number of assets at a specific cost then you're ok
If you are contracted to work for a period of time you're not