Zpanzer: Thnx for nice words :D Jungsik: Thnx. ıomeen: I'll try to make details less random in texturing phase, but in fact, they are little random. Especially the ones I make last. When I was tired. LRoy: Thnx for tip. But I prefer to hold all symetris in max (only with Hard surface). A little tweeked proportions And wip…
Everything you said above is spot on. Just a note on the faces being broken into micro shells, I've seen this happen numerous times on meshes I've reviewed in Maya that came from Blender. Not all the time, but enough to look into it. From what my peers and I have discovered, it seems to just be a bug possibly in how…
Hey, looking good. There's a couple areas you should adjust to avoid potential problems. Here's my feedback. 1. The lower part of the body right in front of the belly, it seems you have a vert pulled back, causing unwanted faceting. You may want to break that up with tri's or adjust the side verts so that the faces are…
Anime mouths never look good when you model them. And there's a reason for that. Most anime series don't even bother thinking about realism in regards to their characters mouths. In fact, its quite common for them to illustrate character's mouths clipping out of the edges of their faces. (physically impossible) If you…
Greetings. I was wondering if there’s anyone here tried to fake IP to buy 3Ds Max or Maya indie versions? They’re at much more reasonable price for us as freelancers at only $250, but unfortunately unobtainable in certain countries including mine. And also, if we can fake IP to buy it can we still use it legally? How can…
The mirror modifier in Blender (and all the clever tools built around it, like Automirror) is not as reliable as it is in other apps, partly because of the way it tend to allow components to cross over the middle line. I personally don't trust it at all. As a matter of fact I just gave the Automirror process a try,…
well i like this characters! Cyborg looks good in the silver. It's the only thing that makes his full face mask look good. His only real identity is his face and they go and cover it with gear. Might as well make him full robot. Firestorm main here! The black & gold shader makes him look like WWF's Goldust. batman with the…
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
Hey! Looking cool. I always enjoyed this series of games. It would be good to know what your plan is for this character. Is this for a high poly sculpt? Lowpoly with normals? Diffuse only? You're asking questions about topology, specifically on the face, yet you havent posted the wires for the face. Please, answer those…
Ok im currently erasing a poly face then target welding. Ive come up with new questions though. Lets say we have 4 boxes and none of them are opened faced or connected by a edge.Now if i pull a 2 verticies into the next box it would appear to be connected.But in fact they wouldnt be welded just 2 vertices draged into the…