@ Marco Splash : I love those. Thanks for the breakdowns. My Comicon entry so far. Decided to mix Axe Cop and Hellboy. Still pretty much blocking mesh. thread: > > > > http://www.gameartisans.org/forums/threads/63821-Comicon-15-3D-Hell-Cop
Ah sorry I keep forgetting about the thread! :poly122: Not fear and loathing, quote two: "When I'm a Triad, the cops want to kill me and when I'm a cop, everyone wants to kill me! I'm a scared man." Should narrow things a bit.
In the report, it states that you have 3 ad/stat links/sites which are causing the warning. Here are the 3 sites causing the issue: adstat150.com/, marinstat1282246.ru/, lmstat450.com/. It's been almost a month since the last google-checkup, so maybe they're gone?
Nice job i like it :) the kind of bow looks a bit simple, it would have been nice to see a more complex one (like that : https://www.hunting-bow.com/collections/compound-bows ) but i know it's a complexpiece deserving a project by itself :p Nice renders too!
I'll be going this year. Not really looking forward to anything in particular just the overall con and seeing friends and family again. A few parties going on during the con I might attend like the planet illogica party. Might hit up AI and bug Christian lol.
Two professional game developers are working on a side project that we intend to take all the way after a few months of making sure we actually had something. Unfortunately, the artists we work with day to day are swamped already as are their immediate circle of friends. This leaves us in a pickle. We're programmers, not…
Milkshape had is pros and cons. The pros it can import and export various models for various game engines. Also its good to work on if youre creating models for the DS or PSP. The cons are its one of clunkiest and buggiest program ive ever worked on. They really should tune up that interface.
Hey! Congrats! are you going full time there or are in the COGS program? I applied for the COGS program awhile back, never heard a word, that's ok, I still need more practice and skill. Anyways, congrats again, I hear they are one of the few good companies here in the metroplex to work for.
Unfortunately had to redo the bow, lost original file and backup wasn't up to date. Finished the low poly apart from the bow/arrow - I've been separating chunks along the arms to allow for overhanging folds. It was a bit difficult to hide gaps between pieces, especially at the shoulders to allow for movement.