Just wondering how AAA studios making realistic graphics games (or really any studio in general) uses megascans in their daily workflow? Playing any newer realistic graphic game like MW2, i know there’s a lot of megascans textures/props used. But how much is being scanned vs. being made by artists? Is using Designer for…
Thank you! I am honestly always open to feedback. But sometimes I feel anxious posting on social media. Anyways... Thanks for your suggestions! I guess when it comes to the final product I will try to go for a semirealistic/realistic look but I will probably experiment with it. It's more like a challenge for me to explore…
I think I´m going to mix realistic and stylized styles together. I´m really liking the Dishonored style but a little more realistic would be the style I´m looking for. Just played the Half-Life - Lost Coast and that gave me some ideas about the scene and layout. Need to make a trip to nature and collect some more reference…
@Gav - Thanks for the continued advice! I'm working on the back and chavicle at the moment while continuing the rest of the body. Your right about the face, it's my weakpoint, and the sheet I was working off of is stylized more then realistic. I'm collecting some faces right now and gonna rebuild a more realistic face.…
Very cool that you're going for a realistic take on her, although the face still looks a little off. I think it's mainly in the eyes, they're still kinda glassy end expressionless. But eyes are super tricky to nail especially on realistic models so I don't really have any clear feedback on what you need to do. Something to…
Hey TheKlu, Great work with the realistic hand, the detail of the paws and skins creases is accurate. If I were to suggest one thing I would just say that the thumbs shape and contour does not look natural / realistic. From what I can see some of the nails are larger then others also. I love the Render! the lighting is…
Incredible work! How did you handle the low resolution shadows, are they painted in? The critique that I can give is that the lighting is very realistic in the sense of tone and color. Since the environment isn't supposed to be realistic, I would love to see a render with a more orange / red tone. It would be cool to see…
Sweet! So you're doing the lady concept huh? Can't wait to see what you do with it. I would stick with the proportions in the concept rather than go with super realistic proportions. And I think you should go with realistically textured maps as well. They're allowing normal and spec maps so I would use them to their…
Hello there! For my new personal project I want to push myself, so I decided to make a remake of the character Sebille from the game DOS2 and share my progress. I'm aiming for a game ready character in a more realistic looking style, kind of like Baldurs Gate 3. References of Sebille's in-game model and promotional/cover…
Hey guys, I'm new here and I've been working on my first ever model of a 3D face in 3DS Max. I was just wondering if you guys have got any tips/pointers to give me some help making it look better? I tried to go for a cloudy with a chance of meatballs kinda style but it ended up being more realistic and creepy.. I'll…