o hai! welcome to 3d and the fprums it's looking ok, wireframe images are needed for people to crit topology also intended use is what poly count and texture size? recommend in the future you represent references closer or give a paint over of intended changes. For a portfolio it's a good idea to be dead-on-balls* with…
Hey everyone, I got a little busy and couldn't work on the armor earlier. As I said in my last post, I decided to remove the tiger from the scope and made the helmet. A friend who works with 3D also gave me feedback that the shoulder pad wings were unrealistic and I decided to redo them. I also ended up adding small props…
I do this for multiple reasons : - having cleaner bakes (by reducing aliasing) - having less space lost in UVs - easier packing if you need to do manual adjustments - reusability of your maps - stacking, trimsheet mapping...etc - ease VFX through material as it can offer cool flows - refine a base model that carries the…
Can I know what graphics card u guys are using?I intend buying a laptop and I understand Nvidia graphics card for laptops are the Quadro cards.Would the Nividia Quadro k5000 series be okay? I intend to get marmoset soon and I want to get the best out of it.So for a laptop what Nvidia quadro card would be best? Btw,what's…
a small update. got some work in after all the thanksgiving madness was over. it doesn't look like much - and it isn't...but it's unwrapped, dammit. give me some credit. note: the empty space in the UVs is reserved for the tech stuff - which i fully intend to kitbash like a crazy person...as i intend to do this whole damn…
Yeah I understand that for static mesh ngons and tris are fine but I intend to SubD/Smooth this mesh. I've also brought my previous attempt into zbrush and dynameshed and it somewhat works. However it doesn't dynamesh accurately as I want it to. the end goal for this is to be a similar mesh like my first attempt but with…
Nintendo46: To your question before. Lowpoly should be left the same it was before making the highpoly, but some forms of the mesh you could change to look more like the highpoly. Do not ovescale it. And for the cage, the cage should be slightly bit bigger than the LOWpoly, it should have the same geometry as the lowpoly…
That idea is already part of the process. If you type "props/maps/blabla/vehicles" into the model path, you will get the $modelname you mentioned already :) Today I did update the script to add $mass and $automass... and I intend to add a scale option as you mentioned. The option of choosing the root export folder is…
Its been a while. Was sick for a bit and then all of the team took a break from the project to do contract work for the Queensland government but am back to it! I've continued to bake the ao/normals/ make the low poly mesh of everything planned on the foliage texture sheet. I made a bundle of hay that I was struggling with…