Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
First of all, thanks a lot for humoring me. How are you removing the toolbars from the show/hide and customize menus? If it's e.g. in an .ini or .cuix file, it might be enough to make a backup of that or give the user instructions to do so. I mentioned not resetting the UI before, but if the backup is kept current, that…
I used face-weighted normals recently for a public sample asset. Might be informative for you: https://github.com/KhronosGroup/glTF-Sample-Assets/blob/451f96783f5a4b32895616f2f5f98e12d877be9f/Models/SunglassesKhronos/README.body.md#modeling-with-face-weighted-normals Left to right in the image above: * Simple geometry with…
I feel like this is probably a fairly common issue but I cant seem to find anything online so im probably googling poorly. Im sure the answer is probably how the triangulation is done but im not sure how else to do it, its the exact same topology and issue on the other side also. It was baked in marmoset and it looked…
Wednesday, November 9, 2005 http://www.billoreilly.com/show?action=viewTVShow&showID=534 Talking Points Memo A victory for traditional America "The Hillsborough School Board near Tampa has reversed its decision to remove religious holidays from school calendars. We reported the story last week, the folks in Florida rose…
Hi! While I haven't dealt with this exact situation, when I worked on texture variants of plants, I kept it as dumb as possible - one file per variant (since I wasn't the only person working on the assets, having easy to understand files was a consideration too). If the variation affects only Color maps, I would consider…
i forget the name of the feature but there's a specific volume shadowing option for hair cards that drops off quite early - there's also a lot of options in the settings for lights that affect when certain features lod out and of course there's the thousand config options you can fiddle with. that said - you're using lumen…
depends how you want to drive it the simplest way is probably to use a tile sampler set tiles to many in x and 1 in y plug a noise map into scale and have it only affect the y axis (pretty sure you can do that) if you want full control you'll need to dig into pixel processors and/or fx-maps I dont have any really good…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
My name is Ivan Gusarov, I specialize in illustration and concept art in a realistic style and work in many genres from fantasy to sci-fi. I have a master's degree in painting and have extensive knowledge of both classical and pop culture, which affects the quality of my work. My skills:* Proficiency in drawing tools such…