Heya i have been on the forum for a while, i wanted to post earlier some work of me but i was afraid to do it but yea here i go.. after some hours of drawing i got this rock texture i hope i can get some useful crits from here so i can learn a lot of it this topic be updated soon with more of my work. Sakunia
hmm looking at it, to me it never seemed that hard to understand how to hold it. I mean you have the handle in the back and the grip near the front for your other hand. The fake textured one shows the grips better, the two brown areas. I can understand how the back handle would be uncomfortable though since the way it is…
hi ok so i have been working away at some new weapons. i don't have much internet for a while so will be working on some more till the internet is up and running again instead of using my phone. here is a sword i made and painted the texture for. then i made this sycth as well. 256x256 img map and 350 tris tips, advice and…
Been working on this guy for the last couple of days as a portfolio piece. About 12 hours work in total. Used Photoshop and 3D Coat for textures and Blender 2.49 (yup, the old version) for modelling. Havn't rigged him up yet, but i promise i will post a more interesting pose soon :) Construction shots:
It's a bit confusing, are you making this in zbrush or normal modelling? The first screenshot says zbrush, but the wireframe in the second says just normal modelling. It's also a bit unclear what parts are just lowpoly/base and what parts are already (turbo) smoothed, but overall the edge widths seem nonexistant. (and it's…
Hello everyone! I thought about creating a work thread here in P&P to get some feedback and useful critic to improve my stuff. So here it is! Thanks and bye! --- Latest WIP will be here soon ---
Absorbing this info , I get my map imported but everything is so extreme!! highs are way to high and lows are huge crevasses. I am painting with the greyscale specs that are advised and my deviation in greyscale is minimum, but the transition is so harsh. %50 grey as a background with a line at %55 creates a huge…
Hello! been trying to get back into doing characters lately and wanted to make a diorama of what a pokeball looks like on the inside with the bestest boi Bulbasaur. For more images here is a link, I have a scene shot with all the different plant blockouts I experimented with and other pokemon blockouts I tried in the…
Hi all. I'm making one of my all time favourite movie monsters! Going to keep this one simple so I can actually finish it; just diffuse texture, no high poly or anything, maybe specular and gloss :)