This is a weapon I'm currently working on, based on a concept piece I did a while back (but I did some changes to it and still need to add some small parts)
The sword looks really good. Personally I'd add a bit stronger highlights in the golden parts to bring out the edges more. You might try this with changing mode of your brush to Linear Dodge. The bricks could use some more detail and color variation, like Tobbo said.
Nice shingles! Maybe some value variation then start to introduce some additional hues. Your value range is pretty limited it seems. Which sort of works for clay shingles. If it's supposed to be a different material though maybe adjust that.
For the roof texture I think it is a bit too uniform and you could push the color variation more. Here is a quick paint over it's a bit subtle, but I think it will help a lot.
Replies
Concept:
And I did two more textures the past 2 days:
This one is still a little messy
and this one is inspired by Jamin Shoulets tutorials:
I updated the sword and did brighten the highlights a little more.
tiled:
I think I'll call it done for now.
And I started a wall texture...
I did as you suggested. Is there anything else I could improve?
Tiled texture:
Here's one of those textures I'm currenty working on. I'd be thankful for some feedback.
the one from above again:
And a second one for the set:
C&C is welcome, soooo any advice? Suggestions?