Hello Polycount! Today we are very excited to announce Textur.us, a cloud based Texture Management Plugin for Photoshop. We all hate wrangling downloads, renaming files and moving folders around just to manage our textures. Not to mention we usually have different texture libraries at work and at home and often find…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Hi, here is my first topic ! I'm a french 3d student and I'm currently in the middle of my last year of studies (yay !), I'm starting to build my portfolio in order to find an internship or a job at the end of my scholarship, and for this I'm planning to do a new project on UE4. This scene will also be my work for my final…
proximity Yeah, it does need to be a bit less symmetrical, doesn't it? I'll take care of it at a later stage when I make everything a bit less clean. It's easier to manage things at this stage if I don't distort things too much, but I'll get to it :) creationtwentytwo Thanks for the kind words. This is what it looks like…
Generally I did polish passes, optimizations, built extra areas (riddler stuff, secrets, new layouts/paths etc) and set up kismet. I built some assets (modified a bunch) but most was reused. I've tried taking some shots of areas I've spent considerable amounts of time on. Go to my portfolio for the full shebang with more…
TACTICS • TEAMWORK • REALISM http://www.tractionwas.com Brief Description of the Project: Traction Wars is a Free2Play WWII Tactical Teamplay Realism Game. The game brings a vivid and realistic representation of the Second World War to your screens using the stunning CRYENGINE EaaS version, utilising the latest in…
Hi everyone! I’m a professional illustrator looking for projects in the board game industry. My style fits well for: 🎨 Fantasy-themed board games 🃏 Card game illustrations 📖 Game rulebook artwork & covers Here’s my portfolio: https://www.behance.net/gallery/220518699/TTRPG-DND-Portfolio I’m experienced in working with…
Update Backlog 1 : Collision and Elevation System A major challenge I've been struggling to tackle since I started game development was handling collisions in a 2D space and simulating depth simultaneously through the use of elevated stairways, ledges and bridges. The Challenge The technique used to calculate collisions in…
We are recruiting Programmers for our game Space Station
3D! Space Station 3D (SS3D) is an open-source community project
dedicated to bringing the legendary Space Station 13 into a fully realized 3D
environment. Built in Unity (C#), this project offers a chance to work on a
fan-favorite remake while learning valuable…