Thank you for this reply. I did look also to Mari But have not purchased it not at the moment. But yes my goal is film industry and game movies like blizzard game cinematic etc. But same time i want to know also how to create different elements, vfx effects, furr, riging, etc. So what i understand is that Mari is more for…
Is it just me or do games nowadays (more so really serious games) lack catchy beats that really stick with you? Sure I love orchestral music more so than most folks, and I am an absolute jazz fiend; but none of these beat really stick with me as much as the games of yore and a couple of platformers today. Why so serious…
Working on a modular building with one Uv tile. Looking to be bring some variety into that brick. The windows will be treated as a separate texture element also with it's own uv space. I divided a plane into different parts and used vertex color to mark the various trim sheets
This thread is awesome, so many long informative posts. Mark Dygert, Dustin Brown and pior: great posts. Many interesting points of view. And I think now that we're dealing with many layers of trouble at once. Being up to date with game art. Pior's list was exactly was had to happen to make jump. I have to repeat to her…
No crits for your UVs, modeling workflow plus final intent because it's probably how I'd approach generating an asset this complex and by the way, from my experience 5k triangle turret, is quite optimised considering the existing level of detail. So I'll confine my comment to eventual in-engine or realtime viewer showcase,…
if only we could make nice hair.... how many years is that going to take. Skin, no prob, shiny space marine armor, perfected, clothing, still has a ways to go. Hair.... well... poly cards only get you so far.
Thank you for this feedback. Testing also out Mari but i think that will need also UV-s. As i did have plan to learn Maya also i better pick it up and start learning. But before learning UV placements i think i need to look up for some good tutorials over all how to use maya (shortcut keys and canvas commands etc). So far…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
@BilguunEscape "To be honest, anything that can just give me chance to start you know. I just want to be part of a team." Aside from entertainment I'm curious if you'd thought of exploring other sources for CG derived work opportunities? (naming a few) * Military - training sims * Architecture Viz * TV promotion or…