I'm guessing Xeno mispelled the thread title? The webpage looks dodgy as f*ck but maybe I'll give it a whirl... if only it had a 'public' folder like dropbox ;)
Nearly done with the modelling, just guns and sensor details are missing. Low poly version needs a bit polishing as well and then I will F****** BAKE IT DOWN BABY! B)
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
F Yes! This tool is incredibly awesome! Especially useful for max users going to maya. Took a bit to make work, but it ended up working great! Thanks Froyok!
but this is pimping and previews, thou shall obey to the God of art you can post it here in polycount general talk instead :) http://www.polycount.com/forum/forumdisplay.php?f=41
Bake looks solid as f*k. are you planning on trying out the material baker? personally I found that almost more interesting then the classic normal map baker.