Yeah...also there is an option in that same window to 'Match Bitmap size as closely as possible' . With that enabled the only limiting factor is you Video Memory.
yep, the secondary monitor is not connected and not enabled in windows. (it wouldn't even recognize it :P) So my render options are somewhere out there in the ether.
I can't select and move or rotate individual foliage instances that have nanite enabled. Can anyone else confirm if they are experiencing this as well or they don't have this issue?
Most common(right?) you blend between normal maps for wrinkles. They would be shader parameters that you would alter to enable/disable wrinkles in certain areas..
The snakes are a subtool endependant item , but how do I enable the local simmetry ? I can't seem to find that option among the transform window or in the simetry window ...