Small update/breakthrough. Went back to basics. Collected all the official Borderlands 3 work I could find and carefully looked at it. I also did some deeper research specifically on recreating the style. I found this which I hadn't before: https://polycount.com/discussion/135111/the-borderlands-workflow Which is for BL2…
I normally do a "here's what cool in the new version of max" post for the main page and there wasn't that much to get excited about. It would have been more like "here is what is disappointing about the new version of max". What was there, like Per pointed out, is pretty broken and not really functional. The new layer…
Story As a child I grew up with a British television series from 1965: The Thunderbirds. I loved the stunning international rescue operations and was a big fan of The Thunderbirds rescue vehicle number 2. To pay tribute to this wonderful series I enjoyed so much I came up with the idea to recreate the same feeling the…
Here at Mitrech we are always looking for
talented and experienced 3D Artists to join our team. We are on a mission of
creating and helping people achieve their Visual goals when it comes to
Computer Graphics. We believe that the act of creation is the most
beautiful thing a human being can do, and so, with the help of…
Yes, smoothness is the inverse. However it could be that the Unity materials were using Specular Glossiness workflow, which requires a bit more work to convert properly to Metallic Roughness. @EarthQuake has a great walkthrough of that process here: https://marmoset.co/posts/pbr-texture-conversion/