Hello everyone! Let me introduce you our animation and motion graphics studio Prism Design. We specialise
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Just released my Oculus Rift versions (with a bunch of at the moment non-moving animals!) if anyone wants to try walking around in this weird world in VR. Windwos https://dl.dropboxusercontent.com/u/59922961/evolution%20OR%20alpha%200.1.zip Mac…
Just concluded some work for Magnopus on Coco VR, which has just shipped for Oculus! Check it out! I am available again. Hit me up, I'm your guy. https://www.youtube.com/watch?v=688XEeK80GQ I am available again. Hit me up, I'm your guy.
Thanks for the tips. It's not gonna be a game per se - more like a VR animation with a game-y feeling (think action cinematic). As for the windows: oddly enough, that's exactly how they are built in my references. I'm modelling a part of the old Smyrna Quay and most buildings had windows covering most of the height of…
This probably won't make much difference to game art, but for medical and ferensic 3D the potential is huge. I have a friend who works as a ferensic artist in Scotland, and he has to use tools which work in VR space to create 3D models. This kind tech could make a huge difference to his workflow.
Art Director - Game Team https://jobs.lever.co/skydance/6d8cfee3-d06d-4da5-90ac-a96339dc9f98 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
Hi there, this is the last thing i'm working on, it's a personal project of a sketch that i draw the other day. I'm still working on the proportions and also this was posed to show the different views. I'm working on the T pose one so i can later do the texture and make it lowpoly for use in VR like someo of my other…
What's the end goal, how are you planning to use the finished model? Is the viewer doing a first-person walkthrough in VR on a powerful desktop device? Or is the viewer going to tumble parts of it on their mobile device? Etc. I would seek the source assets, sounds like CAD models, and extract the specific high-res parts…
I'm not sure if there's a standard setting for something like that because it would widely vary on gameplay and platform requirements. I imagine something like Everest VR's terrain texture setup to be vastly different from Ace Combat 7's setup. The Landscape and Texturing section of the Polycount wiki might be a good place…
This kind of tech is going to become very popular in the near future if VR with the Oculus Rift takes off. The biggest problem with it right now that I've seen is the reaction times are horrible, and it has to evolve quite a bit before it'll be ready to replace traditional input methods. Still, sounds like a neat project.…