Hey Joe, I just wanted to offer a couple of pieces of advice regarding your resume': 1) Lose the Blockbuster stuff. Industry people don't really care about your work history prior to any games industry experience. 2) Buy an Unreal Engine 3 game that comes with the editor and learn the new engine. No one uses Unreal 2…
Honestly, to me it sounds like they just want you to do as much work for them as possible, for free. I understand my opinion is super biased, but it's because of my personal experiences, where I've done art tests and I saw my assets in the company's game or done art tests and the company "could not open the UE4 project"…
Hello, everyone! We are DesOne studio, specializing in art-outsourcing and game development since 2017. We also provide services in graphical style development of your games, applications, artworks and promos. Our studio performs perfectly, timely and at a reasonable price. We treat our every project as the most important…
Hi, This is some work from The Last of Us. I worked mainly as a Shader/Texture Artist, but also did my fair share of modeling in some areas. I worked with several people directly such as Adrian Castro, Heather Cerlan, David Ballard, and David Baldwin. I was hired at Naughty Dog what seems like yesterday (10 months or so…
Hello polycounters, We are looking for a Remote Contract Character Artist to work on The Order 1886. We need people with at least 2 years of experience in the industry as a character artist (or amazing portfolio) Enough hours per day to do the tasks (discussed through contract) Follow our outsourcing manager and character…
I've been working professionally for 8 years and I am baffled that I still struggle with scale issues in Zbrush. It's not just me either, I work for an outsourcing company and I often find that even clients' own assets will be totally off. For example, they will give us a Max scene with the low poly mesh, and a ztool. You…
I am pleased to present a small outsourcing company H2games H2games, is a small company from Russia St. Petersburg , which has been operating since mid-2009. During this period we have made a huge amount of orders , some of them you can see in our portfolio on site http://h2games.ru. Our customers are major game companies…
Hi everyone, Having recently finished my Sci-Fi Server Room environment, I wanted to create a hero piece type prop that I could really go to town on before moving onto a new environment. After some searching around the web I finally settled for this awesome concept of a floodlight from Killzone 3: I'm currently on blocking…
Recently I've been seeing some differing views from people in the AAA industry about using pre-made materials in your environment art portfolio. Some say it's okay because most AAA studios these days outsource materials and smaller assets anyway. But others say it's a deal breaker because it doesn't show you can make every…
We are a Small Indie Team in Toronto, looking for a talented 3D Character Artist to work on an upcoming title. This is a part-time / remote position suitable for a freelance artist. 1-2 Years experience and a strong portfolio is a must, with focus on quality work. Bonus: Experience in the game industry and/or shipped…