Hey guys, I had one of my students who wanted to make a "Matrix like" slow motion effect on an animation. I encouraged the student to animate in regular speed and then later add the time warp effect. So i tried using the new Animate > Scene Time Warp feature. It works well but it alters everything in your Maya scene. So if…
hmm after scaning through comments here people went all out war on which software is best and what Industry uses and forgot to help our man here who wants to learn lol. In my 11 years exposure to 3D arts I started with Kinetix 3Ds Max 3.5 and have since kept learning new softwares from Adobe packages to Maya and now…
Nice little project you got here! Some notes: You might want to work on your materials. Getting a few really good trim textures to work with is far better than having a large variety of textures in the scene if what you have is sub-par. This is more of a polish thing, but in most sci-fi games in general, all lights have a…
The only way for you to know for sure is to actually look at the 3d files of car models matching precisely the kind of stuff you want to do. In my opinion : most of the tutorials you will find about subd car modeling will be irrelevant to your goal, since the body/panel of high-end cars models in games like Forza /…
After her ascension to godhood and before Messmer’s Crusade there was a brief period of peace between Queen Marika and the Hornsent. Built as a celebration of the two cultures, the cathedral thus shares Leyndell’s golden lineage and Enir Ilim’s heavenly spirals. During the War of the Ancient Dragons however the cathedral…
See that little bit of a polygon hanging out in the gray area for your brick texture? That's what the seam is. It's wrapping around to the other side in the middle of a polygon. Your texture isn't perfectly tileable. If it were, there would be no seam there as the edges of the texture would match up. I never used Quixel so…
I'm totally into car (rendering :D ) I like the car design, it could be a real one :) the glass seems to be very wrong, e.g. in this shot: http://i.imgur.com/LSaGL7J.png the side-window that is facing the camera filters a lot of the interior, while the front window is nearly completely transparent. It should actually be…
Welcome to Polycount (both of you!) I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no. 3D artists need to see the character…
https://www.youtube.com/watch?v=TLMchs1sCaU Hi all, This was my entry for the X-TAON Art Car texturing competition run by Allegorithmic. I was super happy to be awarded "Best Storytelling" and a shiny RTX 2080 for my troubles. My theme for the art car entry was based on the node graph in Substance Designer - how any one…
Looking for some advice on the most efficient way to add a stripe to a building. Constraints I'm working with: Unity URP, mobile platform. Low texture budget, have to keep instructions in a material low. These are the potential options I've come up with so far, and I'm interested in some thoughts/ feedback. -Have two…