Hello. I have a problem with genereting masks from customs generators. On two machines I have Quixel Suite in version 2.2.2 and Quixel Suite in version 2.3.1. I am using THE SAME, model, maps and same custom mask generetor and outcome is much, much diffrent. Results from version 2.3.1 are horrible. My qustion is, can I…
@sacboi oh what da heck, i guess you just didn't want to post an incomplete entry cause of the interior? Awe man, but yeah for me i am okay with everyone coming back and posting their completed stuff, when they wanted & when they felt it was "good enough to post". If Eric doesn't have an issue with it, however perhaps…
This is all UDK stuff, so he doesnt show how the individual meshes were created, only how to use them to make a level. Most of them come with UDK be default but he did have to make a few custom assets.
Thanks all for feedback, i have seen the video before :D . Its just that when we model most stuff is not plane if you know what i mean, Imagine a hexagon lets say as a plate of armour than you obviously end up in between black and white checkered area around corners :D and bam you have that issue of seams, unless you add…
Hello. So I am new to this. Am working on a project in unity while make 3d characters in maya. As far as I could google the proper way to export an animated character is to separately send skeleton, animations and meshes. Hence it all must be separate in hierarchy. How to properly attach a group with weapons to an animated…
As a character artist, and having my first real job right out of college... This is a PC demo for the game I've been working on for the last year. I've got 2 of my thug characters running around in the demo. The Fat ones and the guys in track / jogging style outfits. Both have at least 3 different skin varients.…
ok, i will try to get a hold of 2.0 trial. however, i did buy the Mari DVD that Justin Holt did recently which uses 2.0. but afaik Mari doesnt have Layer styles support. not adjustment layer, but layer fx. i use layer styles extensively to create a wide variety of effects and have bunch of custom styles that i built over…
Iron I did that, and even in the XP CD install it says 130gb.. When I had Vista installed it said 50% of my 300gb hard-drive was already used (which is 150gb, close to 130gb...)
I posted this in another forum, and thought I'd share: HL:Source does not use the hidef models from Blue Shift, because Valve didn't make that game. Gearbox did. And it's not like you could just install the hidef pack yourself. The models have gone through a number of changes. They'd have to be set up with ragdoll…