So ive been using maya for about 2 years now and im kinda thinking of going back to max. ive been able to modify most of my hotkeys and navigation to be pretty similar between the two, but there's a few things im caught up on. Add/Subtract selection: in max its ctrl/alt and maya its shift/ctrl respectively. in max, since…
Can someone please help me with remaping the clean remove function on another key (alt+y) in 3DS Max 2010? By clean remove I mean that, when i have selected one edge and i want to remove it with vertecies associated with that edge but only in that case when the vertecies connect only 2 edges.I am customizing keyboard…
Hello! In 3ds Max, under Ribbon>Freeform there is a tool call "Optimize" and it is a really useful tool, but it comes with a really annoying bug. The default hot keys when using the tool is:-left click > collapse, -Ctrl+ left click > connect, - . . . .bla .... bla. The problem is with left click > collapse. You activated…
Hello yo all! I was using maya for 6 years so it really hard to move to another tool, but i think i really need MeshFusion in my workflow. All the time in maya I tried to avoid hotkeys, except QWER and XCV, so my workflow fully based on marking menus. I find that there is some useful shortcuts menus like Ctrl-Space for…
Pick up Digital Tutor's Introduction to Maya dvd's. Definitely one of the best ways to learn the interface. O and marking menu's (ctrl or maybe its hold right click not sure, my hand just knows where it is lol) and spacebar are your friend :) Makes workflow easier
you just modeled sloppy :p just hit ctrl+Backspace whenever you remove a vertex or edge selection as it will remove the associated verts as well which will avoid what you have there. As for the triangle flow there is always the option of 'Edit Tri.' and Turn to flip some of the triangulated edges.
I still haven't found a way around it :/ I just offset one, then quickly go down my layers hitting CTRL+F on each one. It repeats your last filter. I remember finding a script for it once somewhere but it quickly stopped working for whatever reason.
Not sure quite what you're asking.... Red channel is the X and Green Channel is the Y... if you need to flip one or both of those, put your map in photo, goto your channels tab, select the R or G channels, and hit ctrl+I to invert them. That help?
Thanks heaps Ben, that trick worked perfectly. :) I went into the hotkeys and disabled 'Camera 2D Scale'. Then I set 'Zoom 2' to 'Ctrl+ Alt + RMB'. It functions exactly the same as the default keys, only without the annoying psychedelic camera distortion. Thanks very much sir!
both of those are untrue. ctrl shift drag to hide if you take the whole model in (i recommend doing this, though hiding is by no means necessary) and if you export it as seperate meshes, append them to each other as subtools and it will work as one mesh all together, for all practical purposes