hi, this isn't a job but I want to know of a modeling program that I could use to make some hi-res Iphone apps I know of blender, but are there any other ones?
Hey Everyone its been a min since I posted any work. I recently took a cgma class after to polish up my modeling skills. While I enjoyed that I realized im mos def dropping the ball on texturing. I'll include the pics for a project I was working on. I guess im having a hard time wrapping my head around pbr texturing. If…
hi everyone, I'm noticing some weird artifacts on my Material view. Any explanation for this? During project setup, I chose a non PBR material. The spec gloss one. I also baked my normal map in xnormal. When brought into unity, they look perfect. After all, both of them use Mikk Tangent space normal maps. If I'm not…
Hi, time for another update. :) Thanks a lot, I really appreciate that. @Peyd3d You make a very good point about the camera positions. I haven’t fully committed to fixed cameras yet, and I can see how that makes it harder to read the space clearly. Locking in a few key viewpoints soon will definitely help with composition…
Hey guys. New to trim sheets and I've been experimenting tonight with Morten Olsens guide (https://www.gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques). Figure I'd throw all my issues and questions into this thread, hoping to get things cleared up: To get my 45 degree bevels, I tried taking a cube in Maya…
hm. only tried AHL back in the day and that was just plain deathmatch with some random strangers on all the servers? still i owe something to AHL thanks to a certain modelling contest. cs on the other hand requires teamwork and thus a group of people who play together well. and with such a group it's totally not the same…
This year I'm setting out to create a game art portfolio, this is all new for me so any crits, suggestions, help and so on is welcomed. My first project is taking some artwork created for a short film school project that died and making it realtime art presented in Unity. I'm trying to create a small diorama of part of the…
I'm making a fan made video game adaptation of Zoids and I need some people to make rigged and textured character models and Zoid models. I have no intentions of monetizing this game. It is currently being constructed in the Unity engine. E-mail me at ehinds2019@gmail.com for more info.
Hi all,I was wondering if I could get some feedback on my portfolio. Some questions I'd like to have answered are:- Do you think my portfolio is too vague/unclear as to what type of job I want to do?- Are there any pieces you think I should remove because they aren't on par with the others?- Which industry do you think my…