If you've been in the industry for long enough to get bored, you're probably a lead/supervisor or something. That means that you're lucky if you can sneak in a little actual hands on work from time to time, as most of your day is spent reading/writing/dictating emails/documentation, or you sit in dailies, or you spend your…
So wait, let me get this straight. A plot which is fitting and appropriate for the subject is bad, but a deep, intellectual plot which was not whatsoever appropriate for the game would be good? I like to think that when you're taking multiple elements of entertainment and combining them together them all fitting properly…
I'm not planning on one of those middle forhead to cheek scars. I'm planning on having many scars over him, with one side of his head really messed up, with a dead eye. Basically there will be so much damage (as I said, like he was near an explosion) that it would look odd if there wasn't a scar or three across that area.…
Here's my attempt at quake 3 model. First low poly character and 2nd lowpoly texturing. The difuse is 1024*1024. There is still some work to do about shoulder and shield in the animation and also some uv borders to clean. I'll try to fix it soon. There's also a big problem with the right elbow, you can see the hole when…
Getting close to finalizing the block out stage of this environment. I have brought it into unreal from maya so i can start messing around with moss. It has been on my mind for the past week (never done moss before) and i wanted to take a stab at it. This is a quick and dirty attempt just to see if it feels good and will…
whats funky is that 90 percent of the time these guys lead with their heads - the reason is that they need to spot their landing, if they can't see where they're gonna end up they'll get seriously hurt. You're guy is leading with his feet, in any run the head is out in front of the body, if you are wall running your head…
I always go on Brandon Graham's PROPHET now hear me out: It's the continuation of a Rob Liefield comic but don't worry about that, you don't need to read his weird 90's meathead comic about Image's Captain America-like. It's set 10,000 years in the future where clones of John Prophet (the aformentioned super soldier) make…
this is good article about rule of thirds and why not to follow it blindly tho. But i would say its more advanced when you think about tangents leading shapes and stuff. There is world beyond rule of thirds https://petapixel.com/2016/01/30/10-myths-about-the-rule-of-thirds/
Read the excerpt, I'm not sure where exactly he's going with it (probably the point of an excerpt). He sounds a bit bi-polar. It's probably an interesting read but probably not really something practical for a balanced life? You're never going to eliminate resistance so why not learn to flow around it? What if fighting…
So I made the original post and would just let to say where the discussion was heading. Money is a very taboo subject, but it really shouldn't be. It's no secret that typically in game development (specifically AAA) there is a lot of OT... AKA Crunch. It's also no secret that MOST places do not pay for this overtime. I…