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I got an update on the trim , i am working on texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its texel density across the uv area which is what i did but the…
it turned out to solve the problem! it was only necessary to invert the y axis and change the values in use as Thank you for your help! by the way, have you used the edgeToPSSelection script?
its not clear to me what the problem is from the pictures, however if this is a game model i'd question the use of corrective blendshapes in the first place because I don't think you will easily be able to transfer it to your game engine. But more importantly, for bending of the elbow you should be able to accomplish it…
I recently finished illustrating one of my fav film characters. Can't wait for The Force Awakens! Mixed media - graphite pencils, acrylic paint, prisma colored pencils 16"x20" illustration board Here's some process pics... Twitter: https://twitter.com/artzadventures Instagram: https://instagram.com/artzadventure Facebook:…
Hi Polycount! I've been working on Rallygator for about year and half now pretty much by myself. I Though I might as well showcase it here as well, planing to keep updating this thread as the game progresses further. Rallygator is a physics based Adventure/racing/exploring game with a transforming car. Pretty much…
Hi everyone, I think i managed to solve it. Apparently, I needed to "Warm Up" the renders. I'm rendering still frames and the first frame usually has artifacting issues. I solved my issue by rendering 8 frames and then choosing the last one. The artifacting would have disappeared by then. I think this page is relevant.…
I understand what you mean. I'm a technical guy and solving issues is what I do. We have our shares of problems in VFX too. I'm developing a demo. My story only has 7 characters and we'll never see them all together at the same time, or very unlikely. I only need two for the demo. So I can afford more draw calls on my…
hello. My name is Barnard and I am preparing to become a modeler in Korea. After searching for the answer, I arrived here. While modeling a Star Wars blaster, I encountered a problem with the scope mount. This is where the problem occurred. The cylinder shape is not sharp and distortion occurs near the protrusion. I racked…