vasquez rocks, southern california. shot in infrared with a converted sony NEX 6 Vasquez Rocks by ZippZopp, on Flickr Vasquez Rocks by ZippZopp, on Flickr
I think you got it figured out already - a shader with several layers mixed or even just animated UVs would do the trick. I can only add that manually distorting UVs can imitate local turbulence / water flowing around rocks.
This week, I started sculpting rocks and creating substances. The column looks okay but the rocks will need to be redone because they don't look like actual rocks.
Logitech G500 rocks my socks. Super comfortable. I love the unlocking scroll wheel...super awesome for quick scrolling through web pages and long documents and such. Also, has the ability to switch dpi on the fly. The cool thing is that each "level" of dpi is customizable. By default you have 3 levels but I'm pretty sure…
Outside area is improved as far as interesting shapes much farther away from "a box in the mountain". Right now you have the civilization structures almost embedded into the rock. The center pool for example looks like it was cleanly carved out of the mountain. Though I don't really get that same feeling from the rest of…
soo, i think i finally understand the goddamn UI of zbrush enough to be able to make actual assets with it. here's my first attempt at zbrush texture: i can't say that i'm satisfied. after baking it turned out that rocks are forming a bold wavy pattern, and from distance it looks unnatural. is there an easy way to preview…
Hey guys, I've been working on learning UE4 by making this castle ruins environment, so here are some WIP shots. Comments and critique would be much appreciated. The next thing I plan to do with it is fix the black dots all over the ground on the vertex painted parts of the ground mesh. I think this is happening because…