Hey guys, This is my first model ever, I had this idea of doing a cosmetic BKB for DK as it's a core item for him in game. I learned everything from zero and I must thank polycount and its users for all the tutorials and topics available that enabled me to learn a few useful things :) So I would like some feedback on it…
You could bake the motion on export with FBX to save you baking it in the scene. To do this set the "Bake Animation" setting to true, set the start and end to match the desired time range (this gets set based on the time slider by default) set step to 1 and also set "Resample Animation" to true.
Wow, cant believe I didnt notice the ls -flatten flag, no idea how I missed it. Wish more things in mel had simple solutions like that :p I've actually used your save selection script FunkyB, comes in handy quite often. Unfortunatly it breaks part of mayas performPolyExtrude procedure, which I'm using for one of my scripts…
@seth I plan on making a single ring, rather lowpoly, and using duplicate with transform to build a flat square of chainmail. Then I will use the bend deformer and lattice deformer to shape them around the body. There's pretty much no way to avoid getting a crazy polycount so I'm waiting with that step until the end…
Hmmm hmm... so many awesome movies listed! Let's see what comes to mind. Ok, by category, so I might actaully remember... (And in no other particular order) Disney stuff (Cause, hey, I'm still a kid): -Beauty and the Beast -Mulan -Lilo & Stitch -Emperor's New Groove -Aladdin -Meet The Robinsons (And many more... I'll leave…
Thanks for the tips. I'm bringing my laptop either way, to do some work while I'm there. So if it feels like there's enough room to break it out, I will.
Hello :poly121: This is just concept for Alchemist from me. I am graphic designer ... working every day in 2D but i need someone who can make 3D and make model from this concept.I can help with Textures and everything 2D, and ZBrush. So if you like it write me messages or connect me on email saly.23@seznam.cz with you last…
Very Interesting, Because I find it very difficult to unwrap and UV texture in Wings 3D. I've tried Google Sketch-up, Any Recommendations about that program? Also How would I go about rendering the shader output on texture? Were using Obj. Files in the game.…