The Lamina Face option somethime is a bit buggy.. instead of checking as first option "cleanup matching polygons" use "Select matching polygons" and than delete it manually.. should work..! ;)
usually the shell would be less dense and a lot of polygons are spent on headlights, wheels, interior and stuff instead. But in this case it should be no problem since it's not a game model. Just keep in mind: more polygons ≠ better !
Hello, for the Character Art low-poly models, what should the polygon limit be? Thanks. We are not giving hard limits. We just ask that you are being efficient and make every polygon count.
Yes, 38000 is too high. How to save polygons: do not make 1 ribbon per stick, put several sticks on one ribbon. You should not make every leaf on a separate polygon.
Hi all ! I just have a problem that i can't fix. in 3D max When i drag a square to select my polygons it doesnt work exept if polygons are completly surrounded by the square. Does anyone knows where to find this option ?
Thanks jesse,implemented those suggestions,model is now 1216 tris,589 polygon. andi think i mixed up the two last time, it was actually 1312 tris not polygons.
^ everything is a triangle. Ngons and quads don't really exist. :# You are in Max there anyway. Which knows what a polygon is. You have complete control over all this stuff, especially the triangulation of polygons, be they ngon or quad
As low as you can while making it look good. http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/ http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/
Started with the lowpoly model.. i have done some tweaking on all of the parts. And it's now reduced from 1 437 264 polygons to 1616 polygons. Still need to work more on some of the parts though.
If it's Max when your polygon extrudes while it have to move, you have bugged "extrude" option. Select this polygon, click on the extrude settings in editable poly mode and cancel it by "X" button. Shoudld help.