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How to best fix Maya doubled Geo

I recently realized that a large portion of geometry for one of my projects is doubled on itself. I must have accidentally extruded the whole thing at some point far back.
However, using the Mesh Cleanup Lamina Faces tool doesn't remove them like it normally does (it thinks there's nothing to select).
Anyone have any tips or am I going to have to remodel/hand delete faces?
Thanks!

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