Hi everyone, I'm trying to understand environment art for games again. I've been away from it for a long time (like 10 years) doing visualization work, and the production pipeline for that is different, to say the least. I created this fan art of the church from Final Fantasy VII Remake to practice utilizing modular pieces…
My latest characters... I've recently become a big fan of the Walking Dead TV series. I watched series 1 and 2 over the course of about a week and I'm loving 3 so far :) I wanted to make a few survivors, which was great as it really ties in with the type of characters I love to challenge myself with and the type of games I…
Hello polycount users! Here is my works of Annie and Tibbers fan skin. Dragon Trainer Annie https://www.artstation.com/artwork/L01RK League of legends fan character Concept art by Riot Penguin http://riotpenguin.blogspot.ru/ I worked on highpoly, lowpoly & textures Annie HighPoly Annie LowPoly Annie Grid Annie fake…
Hogwarts Legacy Fan Art - Materials PART II This project focuses on a material-based environment workflow, starting with a procedural material in Substance Designer and evolving into a trim sheet–based modular system. The goal was to achieve a consistent visual style while remaining performance-friendly for real-time…
Hey all, new user here, I am working on a personal project in which I am attempting to recreate a Duck with her Ducklings as realistic as I can make them. I am using Xgen with Maya. I've managed to get some basic feather clumps blocked in but since this is my first time tackling Xgen and any kind of hair/fur sim, I've hit…
RED SAND: a Mass Effect fan film - starring MARK MEER http://http://redsand.uat.edu/ Check out the Website [ame=" https://www.youtube.com/watch?v=r8vY3IbB6B4"]RED SAND: a Mass Effect fan film - TEASER - starring MARK MEER - YouTube[/ame] <iframe width="640" height="360" src="https://www.youtube.com/embed/r8vY3IbB6B4"…