Hey guys I'm not sure how many people are checking this, but would love to hear which seems to work best? The whole idea of the character is it's a boss king type of character that can use overcharged attack and break on of his swords, which he can draw 4 more from his head. I feel like the sword in the head idea is cool,…
Small update- remade the guns so they look a little more like plasmas and more fitting with the bike as they are smooth shapes. Added bit of floor detail to the footwell just to break up the flat surface. And also rotated the tyres, as I had no idea the tread was facing the wrong direction! Hoping to move onto the low poly…
@praetus Thanks for the feedback Michael. Do you have any advice for breaking it up a little bit. Im worried about the read also so would appreciate any insights you might have.
the render is so fantastic! good luck! For me - i think maybe u should remove garen's cape, because it didnt reads clearly and creating luch dark hope and breakes his dynamic in this compose
I agree with Brad. In addition it looks like you really got problems with your smoothing groups. Can you show us your uv layout? Maybe you need to break up the uv's
An old sign like you have there would usually not be covered in a water-resistant finish, so the water wouldn't bead up on it. I'd recommend gathering a bunch of photo reference of wood planks or siding or signs in the rain. https://depositphotos.com/photo/closeup-of-wet-old-wooden-planks-164126238.html I would also…
Hey all, Please don't view this as another thread with a student moaning about how difficult life is. (I went through that stage a couple of months ago lol) It is more of a discussion on job searching in general and the best ways of making contacts. I have read countless articles about how to "break into the games…
Hey all, Please don't view this as another thread of a student moaning about how difficult life is. (I went through that stage a couple of months ago lol) It is more of a discussion on job searching and the best ways of making contacts. I have read countless articles about how to "break into the games industry" and I have…
Thanks a lot for the detailed feedback, really appreciate you taking the time. @fredriklars That’s fair criticism on the blockout. I did move a bit fast through this phase because I was eager to start exploring the main structure, but I agree that pushing the composition and framing more now will save me trouble later. I…
I finally had some time to finish up the high poly: I decided to cut out making the bipod for the weapon to save on time. I also want to render the weapon in Unreal and with that, also create a camo skin system with the material layering system in that game engine. In my head, I imagine it working and looking like the skin…