Does anyone have any details about poly counts for the weapons? Info on the 1st person, 3rd person and floating (before it's picked up) models would help. Thanks!
@damir_boz Nice going there. I was debating if I would do a chibi style or not... Decided not to, though :P I'm starting my afternoon session now, and will be on GHangout. Link on 1st post.
After lots of fiddling trying to get Convolution Bloom to produce good results in the 1st lighting scenario, I gave up. With the emergency lighting, it's working perfectly right off the bat:
Hi guys, I finished model and edited in 1st post. Still a lot to learn but I am happy I finished it. Not satisfied with result yet, but hope to make progress in future.
i think what i want to say is kinda not clear enough, ofc its my bad sry all. but what i mean is that i combine 2 normal map layers 1st layer is the normal map baked with average normals 2nd layer is baked without average normals to get the final normal map which i am using in the first (Model)picture
Hi, does anybody know how to use the 2nd uv channel in maya? I want to create a blinn shader with the 1st uvchannel for the colormap and stuff and the 2nd for shadowmap and alpha. Anybody knows how?
Hi Friends, Its my 1st post in polycount, it a wheel Barrow do in 3ds max and texture in photoshop 1278 triangle used in wheel Barrow texture size 512 * 512, Diffuse, Normal, Specular. Plz kindly comment..