Good afternoon friends I have an idea for a new and interesting computer game of maritime trade and I am looking to recruit people to play the game voluntarily. I am looking for: Computer game graphic designer at the level Level C++ programmer I would appreciate suggestions here or by contacting us in the following ways:…
Next update is finally done! My goodness it takes a long time to setup and animate so many objects :) . And a very large amount of code :) . At least the basic room for teleporting is done though, and it should make it easier to go around the level and see things as I’m working on them. There are also new game builds to…
Hey guys! I wanted to go back to my Level Design roots and create some shooting gameplay. I decided to try out Rage Toolkit since I spent most of my life with Radiant. Here is a little test scene I created just to test if my PC can handle this extremely memory consuming editor with some vegetation and stamps. Looks like…
Hey! and thanks in advance for reading. I wanted to share with you guys this environment I've been working on, I'd appreciate some critique, as it'd help me a lot in this project! Let me tell you some info about the environment - It's a kingdom divided in two by a crystal, which affects both sides (climate-energy-wise)…
Hey everyone! This is my first time participating to such contest :) I'll try my best to achieve it! Zaun very inspired me, so I made some research on lore about the background between this place, and its champions. The last Warwick's video really helped me to define what kind of mood I'm looking for : Industrial and…
The following is for a potential job interview: Start to finish was about 5 hours, including post processing. This isn't my main project so just wanted to spit something out quick. All vegetation is 3rd party, and the cobble is 3rd party. I made the rest in substance designer. Windows are a cop out because I didn't want to…
Dragon Piece WIP I am currently in the process of refining this piece I made during the Zbrush 2020 Beta Testing: The first thing I'm adding are the dragon's babies (this was part of the original scope, but I had to delay it due to the original deadline). The babies will improve the storytelling factor of the piece! Baby…
Well the Cutter is all UVd and ingame. Did also improve the ships master material: Now incorporates additional edge wear and masking (though any paint mask dependent on normal and curv map will be influenced by camera position - the closer you get the more the mask has visible detail) I started on a second scene to show…
Hey LlamaJuice, this isn't too bad, with some better distribution of objects it could be alot better though; In the 2nd shot you have lots of objects in the distance that are hard to make out and they end up disturbing the otherwise nice view of the landscape. Overall, try placing things alot more randomly, grass clumped…
@Burpee Okay, thanks a lot for helping me ! I will try to do it in Maya first and post my result here :) I don't know much about Maya at the moment so that's probably why I have trouble creating "organic" shapes in this programm >< And yea I've seen this motorcycle not long ago (I think I saw it on sketchfab ?) and it is…