Yup yup, agreed. As I did with this entire piece, I'm not 100% concerned with replicating the concept to the T. It's obviously not an intention i had with this but more-so take the idea of 'face carved in to rock' and the general shapes. It's those shapes + rock detail I need to sort out, as the previous attempt was balls.
while you are learning, study and replicate everything you see. don't hold back on anything because this is the fastest way to learn, and once you've studied those details in all their intricacy they'll be a part of your memory, and you will be able to draw on them to visualise concepts. This is very important in artistic…
And you also need to have a good specular map,to see some nice specular highlights and variations,which is kinda missing now. For a good looking normal map,you can see some of the ut3 materials,and try to replicate the nodes used,that should give u good results. Vj
It's definitely coming along. Getting the speed curves and alpha fadeout similar to a real explosion. The drawing order jumps are disturbing though. Can't do anything about it until Unity comes up with a solution on rendering transparent objects. sltrOlsson Here you go skyline5gtr It's actually not a bad idea to replicate…
I definitely want to experiment a lot more with the specular colour map, I had a quick look at one of the marmoset material tutorials and tried to replicate some of what they did but obviously not as well. Should really be moving on to other work at the moment though so he might stay this way for now unfortunately.
@EarthQuake It works for me most of the time now, but it doesn't display the changes (red vector normals/black paint in the skew paint window). It wasn't working at all once, don't know how to replicate this again. Also i'm getting Geosmith's issue with skew being erased on file re-open too.
It's the base bake, no adjustments to it. I haven't had this problem since i had this and i can't replicate it either. Adjusting down large details and so on didn't help. I didn't try letting DDO make it's own cavity which might have fixed it but i don't like the idea of inaccuracy.
You should be able to get it to look pretty detailed with a normal map as long as you don't get crazy conservative with the 'belt' geo. If you've got a copy of Battlefield Bad Company 2 (or something similar), get in there and take a look at how they did it, and then do your best to replicate that. Good luck man :)
Please let it be a replication of UT 2004. I'm probably one of the few that feels UT 2004 improved on everything with UT 1 and had a pretty fun and solid little single player part to it. It had better bots, better weapons, better maps and generally a better overall feel. Also best OST.
And I know I missed posting on this, but when you do get the job, don't be afraid to ask for help here - about art and the work environment. We know you won't be able to post work, but you can alwasy replicate some of your queries at home and post those. Good luck!