Since all I have to go on about your jug sword is the promo, its going to be brutal. But first, to make the promo image, you should start it from a really dark color (something under 10% brightness) then work your way up. It doesn't look like you drew rimlight and thats probably an easy step to do. -Just duplicate your…
Well, if it ain't Takeshi Kitano. Really good work on the face, nice expressions too (although the teeth need more work, they stand out as a totally different style to the face). In general the model and pose are great, that's exactly how he stands... However the texture needs a lot of work IMHO - the clothes and…
Final Result: In this thread I am planning on making a game ready character based on Link from the Legend of Zelda, but doing it in a hyper-realistic style. I'll try to post as often as I can and any critiques or comments are welcome. To start, here's all the references / mood boards I'm using. To start, here's the clothes…
Hey Guys! Ive recently had the idea of creating a large scale advanced character editor, that would produce game ready playable game characters, and would be used as a dev tool to help character artists create realistic 3d characters, I was wondering if anyone would give me ideas that I might could add to my currently…
Lightspeed LA (Tencent) is looking for a Senior/Lead Technical Artist (rigging) who has a passion for building AAA quality characters to life. This is a flexible, highly creative role responsible for building an immersive game experience in a living, breathing world. Join top AAA studio veterans in building our new AAA…
Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Right now we are looking for: Senior Character TD Work…
Thanks, yeah i like it too, took awhile to customize the masks to it (learning the settings i had to use) and the lighting to play nice with it. This "higher caliber stuff" takes a bit for me to wrap my noodle around, took a break to get some "fresh eyes", on her again to see what may be needed as far as touch ups go. If…
Hey ann. =] I'm glad to see an update. =] The only things that really stick out to me are- You should try to maybe tilt his ears a little more straight up and down from the front. Does that make sense? Most dogs with stiff ears like that, you can see they do have a tilt on them but seem more straight up and on top of their…
Material Layers don't support multiple shading models. Material Layers is just a another word for "texture set inside a Material Function," so you can probably figure out the limitations are based on Material Functions and a single material. Although some shading models(cloth, clear coat...) support a scalar value as a…
Pretty cool piece. I like the concept of it. If I had one crit on this, it would be that the "mad" part of "mad scientist" is not really coming across. I'd expect his backstory to be something like a researcher that got so obsessed with his work that he has completely devoted his life to it, abandoning everything else,…