Toast Studio is looking for a Stylized VFX (Unity) artist for our VR gameThe role is remote for a fixed period (3-6 months) with an immediate start Information can be found here:https://80.lv/jobs/stylized-vfx-artist-unity/ Applications accepted via the ad page or Jobs@toast.com.au
I've created a VR scene and want to bake any information into one single texture so that I can use Unity's unlit shader for maximum performance (Android and iOS). Is there a way to bake specular highlights or reflections? I know that these would normally depend on the camera position but there is no camera when using…
I'm working on a glove for my VR title. I "Finished" sculpting this bit and started working on retopology. It's going to be used as a "player model" of sorts so a high polycount is ok. I don't want to overdo it but I also want to get good deformations for animation. I've never done retopology so any critique or tips are…
I'm working on a glove for my VR title. I "Finished" sculpting this bit and started working on retopology. It's going to be used as a "player model" of sorts so a high polycount is ok. I don't want to overdo it but I also want to get good deformations for animation. I've never done retopology so any critique or tips are…
Here is a more updated polycount for the character. I didn't really want to go lower than this, as the character was made for VR, and the low polycount becomes really noticeable I feel. I'm sure it could be optimized more-so, and the topology better suited, but I think this is near my best with my current skill level and…
The cabin interior starting to get some love. Resolution has been compromised though due to the many elements in it. May be I should have split it into more texture sheets. Although its not meant to be a VR experience up close and personal. LOL So I'll let it go. I'd rather concentrate on the exterior stuff.
Alright, thanks a lot for your time :) Out of the topic I have another question: Are you from latin america? I took a look in your portfolio and its really great! I followed Lucky's Tale development for a while but I haven't been able to buy a VR set, the animations look awesome. Congratulations.
This looks sensational. Hope you get the attention you deserve. Will you create a web page perhaps that shows texture/wireframe shots and workflow? I would be over the Moon. I'll subscribe. Also, how long did it take you to do this from concept to finish? I would be glad to play this in a VR setting.
I don't know if this is the right place to ask, but... I just got my Oculus VR DevKit2, but I can't figure out how to make it work with Marmoset. I go to Render, and I switch to Oculus but the device doesn't connect to Marmoset, I don't see anything in my led display... Any help?