More concepts up for collab..... Mana / Blood ward ES staff (chinese symbol reads Earth)* spring 2014 Chinese lanterns. First two images are different styles and details. If you want a concept just ask for a combination. Some more styles (mainly repeats but in a front view) Healing ward for juggernaut. A chinese gong that…
This environment is my Mentorship project from Think Tank Online. The town is fully built and rendered in Unreal 5. I am responsible for all aspects of the scene except for the trees and bushes and some small background props which are Megascans assets and the background cars which are 3d scans from Sketchfab by Ashkelon.…
Thanks guys! Speaking of 3D tests, spent today working on projections using UV's..Design is far enough along to start putting it on the AK47 and seeing how it reads. Overall not bad! A few areas that need tweaking to reduce distortion, the angle on the lead navigators head is a little distorted due to a curve but it can be…
Hi everyone! I’m from Korea and currently studying game design on my own to break into the industry. I actually graduated with a bachelor's degree in korea Architecture, but I decided to transition into games because I find this field much more exciting and fulfilling. I have a quick question for those based in Europe or…
We’re building a universe. That’s a bold statement right? Still reading? We like you already. This is an ambitious gaming metaverse startup and we’re looking to work with an equally ambitious and talented team of creatives. Our team is looking for a highly skilled Lead Game Programmer to join our creative ranks. Please…
Hey, was hoping to gets some crits on this Sheriff office i've done from Red dead in UDK. The sheriff office itself still needs a specular and normal map which i will probably do tomorrow. i'm also planning to add a load of foliage at some point, im probably also going to add in a few more props, i'm thinking some fences…
cool character man... high poly shots are my favourite by far. Looking at the presentation pics tho, looks very muddy and mushing into one atm. Could be your 'render' setup or just that the diffuse map is lacking in nice contrasting elements to seperate the character out a bit. Gettin a little hard to read. Also, that…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…
Thank you for the question! I made this model myself, but I want to know how to make it look more accurate to the references shown above texture and normal map wise, and what I should do to make it that way. I can’t wait to hear back from you - Cyber Edit: I am not home right now, so I will send the screenshot without the…