Update: I've Pretty much finished with the body, I am now mainly working on clothing and animations. I have textured and imported my character into unreal to see if all the current animations work and if the texturing looks alright. It is very blue but I think it gives it quite a fantasy feel which works. These are some of…
Good, a brighter image would have been better though. Looks like you've got most things under control here. Some things to keep in mind for next time, no need to fix these if you feel that it would be to much work; - Use more reference material and follow them more precisely. It's not just the anatomy of the characters…
I'm not sure if sculpting would make it much more easier. I would go about this in either of the following methods: 1 - Model the underlying structure. And create the cloth with MarvelousDesigner. You can then choose to render a normal map or use the raw geometry. This way you get a realistic looking piece of cloth versus…
Thanks for the comments! @BigHoss - You're right, I think I did that on purpose because I was thinking about his movement and how a shorter cape would provide more mobility but I think you're right in that it does look better longer. @Muzz - Two great points. I don't do much animation so I'm bad at thinking ahead in that…
Hi! This is my current WIP of the Edith model! Edith Facial Sculpt Edith Clothing Sculpt I have also been working on the larvae creature that battles Edith in the hallway before going to the stairs to the boss room. Larvae Creature
Texture projection method The main method of creating texture using AI is to project the generated image onto the model from several angles. Important This technique does not exclude a person from working on textures. AI is a tool that speeds up the process, not completely automated. Also, when working on textures, work in…
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http://www.td-u.com/ This week only, $50 off any tdu course including our 2 newest additions, Principles of FX with Ryan Hurd(FX TD with Method Studios) and Intro to Cloth Simulation with Matt Leishman(Character FX Artist at Dreamworks Animation) Promo Code :: SEIZETHEMONDAY Check out all our courses! PhotoReal Lighting…
@bitinn Well, actually it is quite implementable. And I've worked on similar system for one project. The client wanted to make single cloth asset somehow automatically adapt / retarget to a number of different body types and constitutions (with the same topology). Although I've implemented it as Maya script (Python +…
@ABinhoF : Thanks ! Added new ceiling, Because in sci-fi designs, padded cloth is the new chrome. :p Also this is less polies .. those frames at half size (vs floor and corridor ) were a bit too heavy. I wanted to test making this sort of stuff using Blender cloth sim, it worked fine and quick, these panels are doable with…