You should add some more color interaction to the brick. Right now it feels too monotone. There is room to push the red hues and add some greens to it if you want to go a little off concept. Looks like you got the style of the brick correct with the addition of some nice shapes to the mix, very nice.
Thanks! Some crits! :D And you are very correct about the bricks. Dirt/vertex paint on bricks are planned! Trims are wips, haven't figured what color I should use for them, so they won't become to contrasty and frame in the building to much. Or maybe they should be doing just that? (btw, loved your floating mansion scene!)
Great first post ryanH. Love that the background is real painterly. Maybe the bottom on the sky could use a black gradient though. The cables connecting on the house are pure genius. The brick texture is real nice, it's not overpowering with every brick painted, but it's just enough. This reminds me of Sly Cooper a lot.…
I was thinking about baseboards, but I want to go for a rough, painted brick wall surface, so there wouldn't be baseboards in that case, I thought. Would it look alright against the brick if I added them in, do you think? Here is the style of wall I am going for With an old worn an scratched hardwood floor:
Can you tell how meny maps you have?I cant figure out how you made the brick wall.It doesnt make sence when looking at your diffuse map.Or do you have a big brick texture also besides the diffuse you showed here?Looks damn nice!
Might be worth posting wires I notice a lot of smoothing errors around the scene. Mainly on the red brick pieces (center above window arch, horizontal line below window, roundness of the vertical columns) There also a noticeable difference in the UV scaling between the bricks of the wall and the columns. Scene itself is…
try setting your paint buffer to 4096 instead. for the bricks I would use triplanar projection so that you get uniform brick size across with not much effort. plus it will reduce seams. Also i would paint in 16 bit if your machine can handle it, because it reduces the artifacts when your bake down the textures
It does look nice, and the colour crits would be a main concern for me too. In the brick pattern a pair of things stuck out to me. The one edge in the middle grabs the eye, and shows off the repeat in each story. The lower one looks a little odd to have a brick pattern there, would expect something decorative or a keystone…
Hello, I have made a wall of bricks and a high rez version (via Zbrush), and when I bake in Substance Painter 2 and Handplane, they both output some odd shapes on the sides of the bricks, next to eachother. Here's what I mean Here's what the texture map looks like (Note the spots I pointed out with the arrows) What may be…
you could have 2 materials and vertex blend between them. Like a dirty/damaged version, and a cleaner version and then blend them together with masks and vertex color, allowing you to paint in variation non uniformly. or something like concrete over bricks and chip away the concrete to expose brick etc. There are lots of…