My goal here is to understand what the devs are doing on their side of things so I can speak their language, write some of my own tools, and not be a frustration to them when I break theirs. Push comes to shove, in a very small studio I could wear a dev hat in an emergency and help do some basic code bug triage and…
And those three religions are carbon copies of ancient Greek, Ancient Egyptian, Mesopotamian, and other ancient religions. The fact that they're so derivative of each other leads to one of two conclusions. Either all religion is a bunch of made-up, copy-cat hokey or the same deity spoke to all these prophets at different…
Well, you have to understand that Max has more seats than any other DCC and Arch-Vis/VFX are the majority of studios/artists. People were screaming for fluids in Max for years. It got the votes on the idea board. Max got fluids. Max is a beast in terms of what's involved for the devs. I didn't really appreciate what they…
With PTEX there is no layout process as each face gets it's own texture. It's nice to not have to UV anything. It depends on the company as to who does the UDIM / UV layout. Some companies have their texture artists make their own, and in others it's a modelling task. Tools like Headus UV-Layout are commonly used to speed…
I certainly took it all on the chin, its why I kept all the old work and I was consistently looking for ways to upgrade them. Many students graduating with me destroyed their work and nuked portfolios humiliated by the criticism they received. The subjectivity in reviewing portfolio's isn't emphasized enough. But I can't…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
QA. Just sign up at one temp agency that services devs. I think it depends on what type of game animation he wants to pursue. Since more and more devs are using mocap or procedural animation (aka ragdoll), your friend may want to think if he would have a problem cleaning mocap or not. Otherwise, I recommend stacking his…
The crowd scene benefits the least from the higher resolution. The map, on the other hand...that just pops right off the screen at 1080p. So does the Rivendell landscape shot. All of the scenes with fine details benefit greatly from the bump in resolution. I noticed that hair details are particularly sharp. (Gandalf's…
Hey everyone, the other day I had a really interesting and informative conversation with someone on the UE4 Devs facebook page about landscapes and I learned alot of things that I was pretty fuzzy about before that point, so I thought I'd share the conversation with you all to help spread some of this seemingly rare…