I haven't been working that much in UDK for the last year, so maybe better take it out to tech forums and support threads for xnormal and handplane, generally more users read those, but I here are some tests I did. Last version I've been actively using was March 2012, IIRC that explicit normals workflow with xNormal was…
Polycount Meetup GDC 2017 Polycount and Marmoset join forces for the third straight year to bring you another magical evening of nerdtastic fun. Rub shoulders with some of the industry’s top talent, partake in liberal amounts of libations, check some excellent artwork, and pick up some swag as well! Check out the event…
Hi everyone, Haven't been using vray lately but made the move to 2015 end of last year and been ploughing on. Went to do some promo imagery with vray and the vray materials don't want to show up when using realistic in the viewports. The material shows up bright white. Issue seems to be occurring for others;…
Static lights are using lightmaps for lighing/shadowing/gi so its pre-computed, so its cheaper than calculating the shadows in real time,but it costs memory (if i know right) because of the using of lightmap textures. UDK dont have real time GI solution, so you can make GI with lightmass (precomputed lighting) and you can…
http://www.daconference.com Free tickets but please only book if you can make it. The Digital Art Conference “DAConference” was set up by digital artists for digital artists and helps share the core skills and knowledge and bring like minded people together. Zbrush Character Artist from MPC will be kicking of DaConference…
Hey, guys! I finally got to the stage of UV unwrapping in my current project. First project on this new PC and also the first in Maya 2018. I've always found Maya's UV tools to be a bit convoluted and frustrating, so, par for the course here. I'm experiencing a bug where the UVs of multiple objects, in the same UV map,…
Where do you get THAT info from. Performancewise Max 2016 and Max 2017 are top, with Max 2017 mesh performance skyrocketed . Featurewise those releases include a lot too, but still the impression that they pump a lot more resources into Maya might not be too wrong. Though the latter seems to have got some serious low blow…
So, that's what max users have paid for in 2018. http://help.autodesk.com/view/3DSMAX/2018/ENU/index.html?guid=GUID-F687E23D-6FBA-4C8A-9202-C30F2860E5BE Please try to relax, overwhelming joy is incalculable! Others let their enthusiasm go in this thread:…
Importing a 16bit .tif from xnormal seems bugged at the moment. It shows up much darker than it actually is (not an sRGB problem). Converting the normal map to 8bit tif or tga works. I swear 16bit worked fine in 201/202?
After some thought (and exploring the Summoner's Rift map as Kayn in custom games!), one area I see for improvement is the backstory of the environment. Narrative isn't the focus in matches of League of Legends, but even though this isn't a story-based game, I think we can push the story-telling more in the environment…